Solution: The standard material types in 3ds Max provide the broadest compatibility for render.
The most common types are.Now select parts of one material and change id.(Example: We have the same lights and they have 5 materials.This can be seen in the screenshot below.Trademarks and brands are the property of their respective owners.I'm getting lots of emails lately about this problem so I will try to explain more detailed.To translate this article, select a language.
And that is all, I hope it helps.So I select glass and make his ID to 1, that means on Multi/Sub-Object material 1 material is glass, I select chrome parts and change them to ID 2 and on Multi/Sub-Object material 2 material is chrome.) note: All model, scene needs to.Autodesk does not warrant, either expressly or implied, the accuracy, reliability or completeness of the information translated by the machine translation service and will not be liable for damages or losses caused by the trust placed in the translation service.The Pick Material from Object feature in the Material Editor(M) will allow you to select incompatible materials from the scene.Both will display information on materials that are incompatible during render.This page has been translated for your convenience with an automatic translation service.This can be seen in the screenshot below that is using the Autodesk Metallic paint material (3ds Max 2011) which is a mental ray material that is not compatible with the default Scanline renderer: The Metallic material should render as shown below, with a metallic.Similarly, Vray materials will only render correctly designer wedding dresses 2014 pakistan when the currently assigned renderer is set to Vray.